AI Insights · Timothy · October 2024
Top 5 Boxing Games Performance in Estonia Q3 2024
Explore the download trends and revenue performance of the top boxing games on a unified platform in Estonia during the third quarter of 2024.
In the third quarter of 2024, the boxing games category on a unified platform in Estonia showed varied performance among the top five contenders. This analysis, derived from data by Sensor Tower, provides a closer look at the weekly downloads and revenue trends for these games.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a progressive increase in weekly downloads, starting from 87 in early July and peaking at 183 in mid-September. However, there was no reported revenue data for this period.
EA SPORTS™ UFC® 2 by Electronic Arts maintained a relatively stable weekly revenue, with figures fluctuating between $3 and $13. Downloads exhibited variability, with a notable rise to 97 in the first week of September, concluding the quarter with 72 downloads.
Real Boxing 2 from Vivid Games S.A. showed a significant peak in weekly revenue mid-July at $45, followed by a steadier range between $8 and $27. The download trend started at 84 and concluded with a notable increase to 98 in the last week of September.
Arm Wrestling Master, published by GOODROID,Inc., did not generate revenue during the quarter. However, its download numbers increased from 94 at the start of July to 79 by mid-September, indicating a growing interest.
Lastly, Boss Fight. from BoomBit, Inc. also reported no revenue. Downloads began modestly at 26, with a peak at 108 in the final week of September, suggesting a late surge in user engagement.
For more detailed insights and analysis, visit Sensor Tower.